How to Capitalize on Cloud Gaming

 
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Computer gaming has followed the transformation of gaming devices in lockstep for the past 15 years. Starting with fan-based and retail distribution of games like Doom, gamers found a new use for their computers. Eventually, the ability to download a game without ever going to a retail outlet widened the demographic of gamers and changed the way games were marketed. More recently, the proliferation of playing games with or against your friends has been all the rage, (from Counter-Strike to MMOG like World of Warcraft) as internet connections have improved to high-speed levels.

Just like backup, collaborative, and email software applications, games are undergoing a metamorphosis from a download focused product to a cloud focused product. In order to benefit from the emergence of cloud gaming, companies must consider the new opportunities and challenges that arise from it.

Types of Products

If you’ve been living in a cave, you’ve likely never heard of Farmville or received a friend’s request to help keep their farm alive. Although my colleague Thane uses those requests to identify people he should unfriend in Facebook, some percentage of the people actually spend real money helping their friends with a virtual farm. I don’t know why, but they do.

Regardless, there are now more products that cloud gaming companies can sell, which will have an impact on the e-commerce requirements needed to facilitate these transactions. To begin here is a list of types of products that a company can sell, with examples of each:

Billing Models

There are numerous models for billing gamers. Companies may decide to limit some of these models in their own financial interests, but it all depends on the types of products offered.

Many of these options were not available until companies started moving to an online network of gaming, but the coming explosion of cloud gaming will likely create even more novel billing concepts in order to make money off of the paradigm shift. Lookout for changes!

Global Audience

Cloud gaming effectively ends any chance that a company has of ignoring an international market for their products. Due to the nature of the product, cloud gaming companies must think locally when selling globally. A company’s marketing message becomes just as important as their e-commerce infrastructure, which is not trivial:

Fighting Fraud

Making the move to cloud gaming introduces a new level of seriousness in the level of fraudulent attempts. If you aren’t vigilant in the fight against fraud some hacker may infiltrate your users' private information. You may may be facing chargeback fees and a PR disaster from the stolen cardholder’s public complaints via Twitter. Your cloud gaming business is too important to risk without an expert anti-fraud team backing you up.

Your Turn

This is an exciting time in the gaming industry. As you plan your cloud gaming adventures, remember that it’s a brave new world topped with a healthy spice of risk… What trends are you seeing in the cloud gaming space? Who’s selling in an innovative way within cloud gaming? I’ll be attending the Cloud Gaming USA conference in San Jose on September 7 and 8. Feel free to tweet at me if you’d like to schedule some time to talk or challenge me to your favorite cloud game.

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Category: Shipping Optional | Tags: Social Media, subscription models, Payment Processing

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